Toxic Waste Cannons Come To The Rescue With Outriders’ Technomancer

Gaming News

War is raging on the planet Enoch in Outriders, and you’re the secret weapon for the good guys. As a titular Outrider, you not only have expert training in weapons, tactics, and survival, you also have superpowers thanks to the unpredictable effects of a storm called “the Anomaly.” Your powers might give you control of fire, or the ability to teleport behind enemies to stab them in the back, or the capacity to create devastating seismic waves. With Outriders’ final character class, the Technomancer, you can create gun turrets out of thin air to seriously mess up your enemies’ ability to fight back.If you’re not familiar with Outriders, it’s pretty much one part Gears of War, one part Destiny 2, and one part Mass Effect 3. Combat has you balance taking cover to avoid incoming gunfire and pressing the attack with your superhuman abilities, ripping apart enemies and healing yourself through victory. The game is structured like an action-RPG, with hub towns full of characters to talk to for story beats and side-missions, and twisting maps full of enemies to fight and stuff to discover. As you play through the game, you level up your character to unlock skills and perks in expansive skill trees, all while chasing better, rarer loot to make yourself more powerful.We previously got a sense of how Outriders works, and recently spent a few more hours playing with the game as the Technomancer, whose powers are somewhat more support-focused in comparison to the other classes in the game. It mostly relies on creating gun turrets that employ different effects–one can freeze enemies and leave them vulnerable, while another sprays toxic sludge that damages and slows them, and a third launches rockets that can rip past cover. The Technomancer is at its best when paired with teammates, excelling at controlling crowds before they become overwhelming, or hanging back and picking away at distant enemies while other classes get in close for the dirtier work.Continue Reading at GameSpot

War is raging on the planet Enoch in Outriders, and you’re the secret weapon for the good guys. As a titular Outrider, you not only have expert training in weapons, tactics, and survival, you also have superpowers thanks to the unpredictable effects of a storm called “the Anomaly.” Your powers might give you control of fire, or the ability to teleport behind enemies to stab them in the back, or the capacity to create devastating seismic waves. With Outriders’ final character class, the Technomancer, you can create gun turrets out of thin air to seriously mess up your enemies’ ability to fight back.

If you’re not familiar with Outriders, it’s pretty much one part Gears of War, one part Destiny 2, and one part Mass Effect 3. Combat has you balance taking cover to avoid incoming gunfire and pressing the attack with your superhuman abilities, ripping apart enemies and healing yourself through victory. The game is structured like an action-RPG, with hub towns full of characters to talk to for story beats and side-missions, and twisting maps full of enemies to fight and stuff to discover. As you play through the game, you level up your character to unlock skills and perks in expansive skill trees, all while chasing better, rarer loot to make yourself more powerful.

We previously got a sense of how Outriders works, and recently spent a few more hours playing with the game as the Technomancer, whose powers are somewhat more support-focused in comparison to the other classes in the game. It mostly relies on creating gun turrets that employ different effects–one can freeze enemies and leave them vulnerable, while another sprays toxic sludge that damages and slows them, and a third launches rockets that can rip past cover. The Technomancer is at its best when paired with teammates, excelling at controlling crowds before they become overwhelming, or hanging back and picking away at distant enemies while other classes get in close for the dirtier work.

Continue Reading at GameSpot

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