Hitman 3’s PSVR Mode Creates A More Immersive And Distracting Experience, Devs Say

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Hitman III developer IO Interactive surprised fans when it announced last week that the entire trilogy of stealth titles will be compatible with PlayStation VR when it releases in January 2021 on PlayStation 4 and PlayStation 5. The developer released a four-minute video that gives fans a better look at what to expect when stepping into Agent 47’s virtual shoes. This includes a look at the additional freedom players will have when using the contracted killer’s weaponry and how going first-person impacts the gameplay.Lead game designer Sidsel Marie Hermansen says playing Hitman in virtual reality feels like an entirely new experience. The immersive nature of VR is aided by the existing level of detail, and the studio making sure that each location feels like a lived-in world with characters that have their own routines. The developer describes the experience as being more “powerful” and that it’s easy to get distracted by side conversations that take place.”Every little thing wants to take center stage,” senior game designer Eskil Mohl explains. “Before in the third-person game, maybe you got a little distracted from something else but now you can’t escape them anymore. They’re right in your face. I found myself traversing the levels slower and just taking everything in because it’s so dense with detail.”Continue Reading at GameSpot

Hitman III developer IO Interactive surprised fans when it announced last week that the entire trilogy of stealth titles will be compatible with PlayStation VR when it releases in January 2021 on PlayStation 4 and PlayStation 5. The developer released a four-minute video that gives fans a better look at what to expect when stepping into Agent 47’s virtual shoes. This includes a look at the additional freedom players will have when using the contracted killer’s weaponry and how going first-person impacts the gameplay.

Lead game designer Sidsel Marie Hermansen says playing Hitman in virtual reality feels like an entirely new experience. The immersive nature of VR is aided by the existing level of detail, and the studio making sure that each location feels like a lived-in world with characters that have their own routines. The developer describes the experience as being more “powerful” and that it’s easy to get distracted by side conversations that take place.

“Every little thing wants to take center stage,” senior game designer Eskil Mohl explains. “Before in the third-person game, maybe you got a little distracted from something else but now you can’t escape them anymore. They’re right in your face. I found myself traversing the levels slower and just taking everything in because it’s so dense with detail.”

Continue Reading at GameSpot

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